using UnityEngine;
using System.Collections;

public class PlaceableObjects : MonoBehaviour 
{
	// Use this for initialization
	void Start () 
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}
	
	public void setLocation ( Vector3 location )
	{
		this.gameObject.transform.position = location;
	}
	
	public Vector3 getLocation ()
	{
		return this.gameObject.transform.position;
	}
	
	public void destroyObject ()
	{
		Destroy ( this.gameObject );
	}
}
